TyFactor Development

TyFactor

Intelligent systems, game tools, and visual engineering.

I build practical AI tools, Lua-powered game addons, automation systems, and CGI/VFX assets that turn ideas into working software and polished visuals.

Capabilities Intro

A reusable site system for service brands, portfolios, and conversion-focused rebuilds.

TyFactor keeps its chrome, neon, dark technical feel while the structure now maps cleanly to future sites: clear offer, proof, process, selected work, and contact.

Capabilities

Technical lanes presented like working studio modules.

Each category keeps the same core focus, but the presentation now matches the chrome, neon, and systems-led TyFactor mark.

Featured Builds

Representative systems across AI, tooling, and visuals.

These representative cards keep the same projects and focus areas while presenting them with a cleaner, higher-end studio treatment.

Live Pulse

Signals that make the studio feel active.

Compact dashboard modules surface where current work is active without adding heavy dependencies.

Updated recently

Local AI Systems

Offline assistants, retrieval workflows, and controlled inference stacks built for practical use.

Updated recently Inference + orchestration
Signal active

Interactive Addon Logic

Realtime event handling, UI reactions, and gameplay-facing feedback loops under active refinement.

Updated recently Lua + event systems
Archive live

Visual Archive Recovery

Legacy CGI and branding work is being reorganized into cleaner, filterable presentation layers.

Updated recently CGI + identity work

Legacy Visual Work

Legacy Visual Work

Older TyFactor archive work still belongs here as visual history. These preserved images stay available as portfolio material while the newer system-focused structure takes shape.

Contact CTA

Turn the idea into a scoped build.

Use the project intake to describe the outcome, constraints, timeline, and what success should look like.

Start Project Intake