AI Systems
Practical AI systems built for real use - local LLMs, automation, and intelligent workflows that don't rely on hype.
Open Preview
TyFactor
I build practical AI tools, Lua-powered game addons, automation systems, and CGI/VFX assets that turn ideas into working software and polished visuals.
Capabilities Intro
TyFactor keeps its chrome, neon, dark technical feel while the structure now maps cleanly to future sites: clear offer, proof, process, selected work, and contact.
Capabilities
Each category keeps the same core focus, but the presentation now matches the chrome, neon, and systems-led TyFactor mark.
Practical AI systems built for real use - local LLMs, automation, and intelligent workflows that don't rely on hype.
Open PreviewReal-time game enhancements powered by event-driven logic, UI systems, and immersive feedback loops.
Open PreviewPython-based tools, APIs, automation pipelines, and backend systems designed for performance and reliability.
Open PreviewHigh-end visual work including product rendering, branding, motion graphics, and cinematic effects.
Open PreviewPrototype systems, unusual tooling, and technical side quests that are too interesting to leave hidden.
Open PreviewFeatured Builds
These representative cards keep the same projects and focus areas while presenting them with a cleaner, higher-end studio treatment.
An event-driven addon concept built around live combat signals, spoken feedback, adaptive UI cues, and automation-minded encounter awareness.
Read Case StudyA private-first local assistant stack combining retrieval, prompt control, workflow hooks, and repeatable execution across real day-to-day tasks.
Read Case StudyA production-oriented rendering workflow for clean hero frames, mechanical detail studies, branding visuals, and polished portfolio delivery.
Read Case StudyTesting, API, and workflow utilities shaped by SDET work: repeatable runs, useful artifacts, cleaner signal, and faster release decisions.
Read Case StudyLive Pulse
Compact dashboard modules surface where current work is active without adding heavy dependencies.
Offline assistants, retrieval workflows, and controlled inference stacks built for practical use.
Realtime event handling, UI reactions, and gameplay-facing feedback loops under active refinement.
Legacy CGI and branding work is being reorganized into cleaner, filterable presentation layers.
Legacy Visual Work
Older TyFactor archive work still belongs here as visual history. These preserved images stay available as portfolio material while the newer system-focused structure takes shape.
Contact CTA
Use the project intake to describe the outcome, constraints, timeline, and what success should look like.